Fire Emblem Warriors: Three Hopes Review

For a long time, Fire Emblem was just synonymous with a turn-based Tactical RPG, but thanks to a partnership between Nintendo and Koei Tecmo, we have the second musou in the Fire Emblem Warriors series, which, this time, is subtitled Three Hopes.

And if you’re used to playing only the mainline games, this is a great time to enjoy this version of musou hack & slash combat, which still has several interesting elements of the franchise. What does that mean? Well, I can say that this game even seems to be part of the main series, even if everything is different.

Okay, if you don’t know the Musou genre, basically you’ll have to face countless enemies in spectacular combats to defend your allies or attack locations. Each character (and there are many) has a different class (and there are many) – all with different combos. You can use up to 4 characters in battle, switching between them to face enemies in different areas or using them for some kind of strategy.

The most important thing here is to learn the combos, after all, it’s the best way to defeat the hordes of enemies. Thanks to the different classes and characters, the game never feels repetitive. The variety makes you have many options to identify and adopt.

Obviously, since we’re talking about Fire Emblem, mashing the buttons isn’t enough. The game also has strategy, which enhances the experience and takes the muse to a new level. After all, there are different objectives in each scenario, such as rescuing someone who is in a strong enemy. But there are several challenges your troops may face.

And if you’re worried about how the game will run with so many people on screen, it’s necessary to say that everything ran very smoothly on the Nintendo Switch. The game modes are divided between classic and casual. In the classic, as in the original franchise, if you lose an ally, he dies forever. In casual, there is no such concern. For those who want a real Fire Emblem experience, feeling the impact and consequences of their decisions, it’s best to stick with the classic mode, as you’ll miss them for the rest of the story.

Of course, there is also the other side, just like in the main games, I practically restart the games whenever I see an ally die, looking for a way to avoid that ending and making sure that I finish the challenge in the perfect way. This doesn’t detract from the experience, but it does add to the replay factor, challenging me to finish everyone alive.

To start battles, you have a tactical map to move your troops. You see your camp and multiple points to attack. To reach them, they need to be neighbors of battles you’ve already completed. Then comes another strategic layer: clean it all up or go just to close the story. If you choose the latter, you will face greater challenges.

With each battle won, you receive resources such as materials and gold, which allows you to strengthen your army. And, of course, you will gain battle experience and new combat strategies. The cool thing is that, as we are in an alternate reality of Fire Emblem: Three Houses, we have a lot of familiar faces, except for Byleth, the character you assume in the original game.

By the way, just like in the original game, you choose which of the 3 Houses to follow, which takes you through 3 different stories. The three stories end up intersecting, but they are totally unique, giving you different perspectives on the war that runs through the continent.

As in Fire Emblem: Three Houses, each house has several dialogues that will give you more information about the lore and something around 40 hours of gameplay. The amount of dialogue and information is very satisfying. These are well-written texts (no translation into Portuguese, unfortunately). And the script has a lot of the franchise’s original style.

Just like we have the Monastery in Fire Emblem Three Houses, the Camp works the same way in Three Hopes. Only, of course, much smaller and with less things to do. Still, it’s a good time to get to know your allies better, enjoy dialogue, watch them enjoy meals or train for upcoming battles.

So, like I said before, despite being a different genre, you still have a Fire Emblem game that feels like it’s part of the main franchise. Yes, we have a deep story, great arcs, captivating characters, good dialogue and investment in the relationship between soldiers.

Fire Emblem Warriors: Three Hopes shows that Koei Tecmo and Nintendo managed to make the spin-off series reach as high a quality as the original. In addition to showing whimsy in battles, we are also very fond of the story and everything that makes a Fire Emblem game so passionate. It’s a game that rewards all your immersion. It is worth it!


  • fun gameplay
  • It looks like a game from the original franchise
  • great battles
  • strategy layer