The creative team will especially benefit from PlayStation resources.
“Returnal was so ambitious. We dreamed big on it, but we still had to leave a lot behind in the editing room. Lots of ideas and storytelling systems, so I’m super excited to pick up those pieces and see how they fit into the next property.”
told the VGC (via ComicBook).
“We didn’t have much control over how big Returnal was going to be. We built for a new platform, on a new engine, with a new team, and all these things require some learning. Now our developers have passed the test by fire. We started stronger.”
Due to the game’s success on PlayStation 5, the housemarque was acquired by SIE, thus becoming a first-party studio.
Ilari Kuittinenco-founder and CEO of Housemarque, celebrated at the time, saying:
“Joining PlayStation gives our studio a clear future and a stable opportunity to continue delivering gameplay-centric approaches, while still experimenting with new storytelling methods and pushing the boundaries of this modern art form.”.
After a crash landing on a shape-shifting alien planet, Selene finds herself fighting tooth and nail for survival. She is defeated multiple times and forced to restart her journey every time she dies.
In this rogue-style shooter, both the planet and your gear change with each cycle, forcing you to adapt your playstyle and take on evolving challenges. Engage enemies in bullet-filled skirmishes.